Project Ethos

Company: 2K Games / 31st Union - 2024
Platform: Windows
On-going collaboration with 31st Union in the preproduction & production of Project Ethos, while working as a Senior 3D Character Artist in 2K Games Valencia (prev elite3D).

  • Worked with 31st Union in different character production tasks, from blocking, high/low/bakes, engine integration in UE5.

  • Researched and develop shader solutions for character needs and documented the pipeline.

  • Worked on early visdev and preproduction material.

Fernando Tejada logo
Fernando Tejada logo
Fernando Tejada logo

PGA Tour 2K25

Company: 2K Games - 2025
Platform: PS5/XSeries/Windows

  • Collaborated with HB Studios in the development of the character creator MyPlayer options.

  • Worked with 3D Scan Data to generate different skintones for the selectable head presets.

  • Integrated within Unity engine pipeline for testing and approval.

Mara

Character portrait I have been doing in my spare time. Loosely inspired by some sketches from behind the scenes of the new Marathon game from Bungie.

Anatomy in motion

Anatomy studies done for Scott Eaton's figure sculpting class, DFS, used a model from Bodiesinmotion for reference.

Masked fighter

Realtime character, rendered in UE5. A very experimental project I started to challenge my design skills and learn more about Unreal Engine.

Tired Elf

Fantasy elf portrait. Exploration of a mix of stylized and realistic 3D techniques.

Fat Baby Boto

Realtime character, concept by Fred Rambaud.

Sphynx troops

Cinematic creature character for vfx. Sculpted in Zbrush, retopo in 3DS Max, textures in Substance Painter, rendered in Arnold. I followed the amazing concept by Cedric Peyravernay.