
Personal work
Wip character high-poly, concept by Areum Jeong.

Professional work
Role: Senior Character Artist
Company: 2K Games (Valencia), prev elite3D.

Professional work
Role: Senior Character Artist
Company: 2K Games (Valencia)

Personal work
Character portrait, loosely inspired by Marathon game. Rendered in Marmoset.

Personal work
Anatomy studies done for Scott Eaton's figure sculpting class

Personal work
Masked fighter. Realtime character, rendered in UE5. A very experimental project I started to challenge my design skills and learn more about Unreal

Personal Work
Fantasy elf portrait.
Exploration of a mix of stylized and realistic 3D techniques.

Personal Work
Fat Baby Boto. Realtime character, concept by Fred Rambaud.

Personal Work
Sphynx trooper. Cinematic creature character for vfx.



Worked with 31st Union in different character production tasks, from blocking, high/low/bakes, engine integration in UE5.
Researched and develop shader solutions for character needs and documented the pipeline.
Worked on early visdev and preproduction material.
Thrilled to have contributed as a Character Artist to the production of PGA Tour 2K25 while working at 2K Valencia. It has truly been a privilege to be part of such an incredible project and an honor to work side by side with the team at HB Studios.












































