Game ready character, polycount 51k tris. Sculpted in Zbrush, retopo in 3DS Max, textures in Substance Painter, rendered in realtime in Unreal Engine 4. She is based on this wonderful illustration by Z.W. Gu
Cinematic creature character for vfx. Sculpted in Zbrush, retopo in 3DS Max, textures in Substance Painter, rendered in Arnold. I followed the amazing concept by Cedric Peyravernay
Vintage French Revolver
A very nice French Pinfire Revolver from the 19th century. Here's the low poly model (4.7k tris) with PBR textures and high-poly sculpt.
Summer Cartoon Character - Puba24
Cartoon character for animation. Sculpted in Zbrush, retopo in 3DS Max, textures in Substance Painter, rendered in Arnold. I followed the amazing concept by Puba24
Tifa Lockhart fan-art
Fan-art of Tifa Lockhart (stylised) from Final Fantasy VII. Rendered in real-time in UE4. Background assets from Dekogon Underground modular pack.
FFXIV Heirsbane fan-art
My personal rendition of Gaius Van Baelsar's gunblade (Heirsbane), showed in the videogame Final Fantasy XIV. Real-time model with PBR textures (polycount is around 4k tris) and high-poly sculpt.
A classic english style armchair. Here's the real-time model with PBR textures and high-poly sculpt. Polycount: 3140 tris.
Realtime low-poly assets for VR applications. Work done at ITCL Technological Center.
Medieval survival backpack
Medieval survival backpack for an upcoming character.
Procedural material studies done entirely with Substance Designer.
Fernando Tejada (Nandx)
Character Artist for film and games
I enjoy the simple things in life, trying out a new food place, sunbathing in pristine beaches, doing some snowboarding in winter, road trips, and playing videogames with my friends.
Currently working in elite3d making real-time AAA character art for multiple clients.
ZBrush, 3ds Max, Maya, Photoshop, Substance Painter, Unity, 3DCoat, Fusion 360, Marmoset Toolbag, Keyshot.