
Personal work
Wip character high-poly, concept by Areum Jeong.
Personal work
Character portrait, loosely inspired by Marathon game. Rendered in Marmoset.
Personal Work
Fantasy elf portrait.
Exploration of a mix of stylized and realistic 3D techniques.
Personal work
Masked fighter. Realtime character, rendered in UE5. A very experimental project I started to challenge my design skills and learn more about Unreal
Personal Work
Fat Baby Boto. Realtime character, concept by Fred Rambaud.
Personal Work
Sphynx trooper. Cinematic creature character for vfx.
Red
Work in progress character. Currently working on the high-poly stage. Concept credits: Areum Jeong
Mara
Character portrait I have been doing in my spare time. Loosely inspired by some sketches from behind the scenes of the new Marathon game from Bungie.
Was cool to see my artwork featured as part of Marathon story :)


















































