Moon

Game ready character, polycount 51k tris. Sculpted in Zbrush, retopo in 3DS Max, textures in Substance Painter, rendered in realtime in Unreal Engine 4. She is based on this wonderful illustration by Z.W. Gu

Sphynx trooper

Cinematic creature character for vfx. Sculpted in Zbrush, retopo in 3DS Max, textures in Substance Painter, rendered in Arnold. I followed the amazing concept by Cedric Peyravernay

Sphynx troops
Sphynx troops
Sphynx troops
Sphynx troops
Sphynx troops
Sphynx troops
Sphynx troops
Sphynx troops
Sphynx troops
Sphynx troops

Vintage French Revolver

A very nice French Pinfire Revolver from the 19th century. Here's the low poly model (4.7k tris) with PBR textures and high-poly sculpt.

Vintage french revolver 1
Vintage french revolver 2
Vintage french revolver 3
Vintage french revolver 4
Vintage french revolver 5
Vintage french revolver 6

Summer Cartoon Character - Puba24

Cartoon character for animation. Sculpted in Zbrush, retopo in 3DS Max, textures in Substance Painter, rendered in Arnold. I followed the amazing concept by Puba24

Tifa Lockhart fan-art

Fan-art of Tifa Lockhart (stylised) from Final Fantasy VII. Rendered in real-time in UE4. Background assets from Dekogon Underground modular pack.

Tifa 1
Tifa 2
Tifa 3
Tifa 4
Tifa 5

FFXIV Heirsbane fan-art

My personal rendition of Gaius Van Baelsar's gunblade (Heirsbane), showed in the videogame Final Fantasy XIV. Real-time model with PBR textures (polycount is around 4k tris) and high-poly sculpt.

FFXIV Heirsbane fan-art
FFXIV Heirsbane fan-art
FFXIV Heirsbane fan-art
FFXIV Heirsbane fan-art
FFXIV Heirsbane fan-art
FFXIV Heirsbane fan-art

Vintage armchair

A classic english style armchair. Here's the real-time model with PBR textures and high-poly sculpt. Polycount: 3140 tris.

Vintage armchair
Vintage armchair
Vintage armchair
Vintage armchair
Vintage armchair
Vintage armchair

Industrial Props

Realtime low-poly assets for VR applications. Work done at ITCL Technological Center.

Medieval survival backpack

Medieval survival backpack for an upcoming character.

Medieval survival backpack
Medieval survival backpack
Medieval survival backpack
Medieval survival backpack
Medieval survival backpack
Medieval survival backpack
Medieval survival backpack

Procedural materials

Procedural material studies done entirely with Substance Designer.

Procedural material
Procedural material
Procedural material
Procedural material
Procedural material
Procedural material

About me

Fernando Tejada (Nandx)

Character Artist for film and games

I enjoy the simple things in life, trying out a new food place, sunbathing in pristine beaches, doing some snowboarding in winter, road trips, and playing videogames with my friends.

Currently working in elite3d making real-time AAA character art for multiple clients.

Software

ZBrush, 3ds Max, Maya, Photoshop, Substance Painter, Unity, 3DCoat, Fusion 360, Marmoset Toolbag, Keyshot.

Languages

Spanish: Native
English: C1/Advanced

Connect

Feel free to contact me using any of the following social networks. You can also send me a message using the following contact form, or directly by email: info@fernandotejada.com