Red

Work in progress character. Currently working on the high-poly stage. Concept credits: Areum Jeong


Mara

Character portrait I have been doing in my spare time. Loosely inspired by some sketches from behind the scenes of the new Marathon game from Bungie.

Was cool to see my artwork featured as part of Marathon story :)


Tired Elf

Fantasy elf portrait. Exploration of a mix of stylized and realistic 3D techniques.


Masked fighter

Realtime character, rendered in UE5. A very experimental project I started to challenge my design skills and learn more about Unreal Engine.


Anatomy in motion

Anatomy studies done for Scott Eaton's figure sculpting class, DFS, used a model from Bodiesinmotion for reference.


Fat Baby Boto

Realtime character, concept by Fred Rambaud.


Sphynx troops

Cinematic creature character for vfx. Sculpted in Zbrush, retopo in 3DS Max, textures in Substance Painter, rendered in Arnold. I followed the amazing concept by Cedric Peyravernay.


Drop a message!

Feel free to reach out, for any type of questions about my work, contract or freelance opportunities, or just to say hi!.

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Fernando Tejada - Senior Character Artist

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