Game ready character, polycount 51k tris. Sculpted in Zbrush, retopo in 3DS Max, textures in Substance Painter, rendered in realtime in Unreal Engine 4. She is based on this wonderful illustration by Z.W. Gu
I was mentored by Xose Geada for this project, made during my character modelling course at Animum3D.
Cinematic creature character for vfx. Sculpted in Zbrush, retopo in 3DS Max, textures in Substance Painter, rendered in Arnold. I followed the amazing concept by Cedric Peyravernay
I was mentored by Germán Zamorano and Mario Stabile for this project, made during my character modelling course at Animum3D.
Vintage French Revolver
A very nice French Pinfire Revolver from the 19th century. Here's the low poly model (4.7k tris) with PBR textures and high-poly sculpt.
Summer Cartoon Character - Puba24
Cartoon character for animation. Sculpted in Zbrush, retopo in 3DS Max, textures in Substance Painter, rendered in Arnold. I followed the amazing concept by Puba24
I was mentored by Clara Prado Vazquez and Xose Geada for this project, made during my character modelling course at Animum3D.
Tifa Lockhart fan-art
Fan-art of Tifa Lockhart (stylised) from Final Fantasy VII. Rendered in real-time in UE4. Background assets from Dekogon Underground modular pack.
FFXIV Heirsbane fan-art
My personal rendition of Gaius Van Baelsar's gunblade (Heirsbane), showed in the videogame Final Fantasy XIV. Real-time model with PBR textures (polycount is around 4k tris) and high-poly sculpt.
A classic english style armchair. Here's the real-time model with PBR textures and high-poly sculpt. Polycount: 3140 tris.
Realtime low-poly assets for VR applications. Work done at ITCL Technological Center.
Medieval survival backpack
Medieval survival backpack for an upcoming character.
Procedural material studies done entirely with Substance Designer.
3D Artist · ITCL Technological Center
Real-time assets (characters, environment and props) for VR projects, simulators and serious games, developed in Unity engine.
July 2018 - January 2021
QA Tester intern · Digital Legends
Quality assurance tester for Android and iOS platforms.
June 2017 - November 2017
Industrial Design Engineer · Cero Design
CAD modelling and Industrial Design projects.
July 2015 - November 2016
MA · 3D character modeling for film and videogames
Animum Creativity Advanced School
Oct 2019 - Oct 2020
MA · Animation, Digital art and Videogame design
UPC (Polytechnic University of Catalonia)
Sept 2016 - Nov 2017
Academic year in EF Dublin
EF (Education First) School of Ireland, C1 English level.
Dec 2014 - Jul 2015
BE · Industrial Design Engineering
Elisava, UPF (Pompeu Fabra University)
Sep 2010 - Jul 2014
ZBrush, 3ds Max, Maya, Photoshop, Substance Painter, Unity, 3DCoat, Fusion 360, Marmoset Toolbag, Keyshot.
I enjoy the simple things in life, trying out a new food place, sunbathing in pristine beaches, doing some snowboarding in winter, road trips, and playing videogames with my friends.